우리는 누구일까요?
Fox Renderfarm은 업계 최고의 클라우드 렌더링 서비스 제공업체로서 귀하의 창의적인 프로젝트를 위한 고품질, 안정적이고 비용 효율적인 솔루션을 제공합니다. 2011년부터 Fox Renderfarm은 뛰어난 성능, 고객 만족, 유연한 가격 체계로 확고한 명성을 쌓아왔습니다.
Created by Lomas Post Software used: maya 2018
최고의 Maya 렌더 팜
강력한
- 수천 개의 렌더링 노드를 사용가능
- 최대 360Gbps 스토리지 처리량.
- CPU & GPU 렌더링 둘 다 사용가능
- IT 환경 자동적으로 감지 및 클라우드 인프라구조 서비스 매칭.
합리적 가격
- 모든 새로운 등록에 대한 $ 25 무료 렌더링 크레딧.
- 코어 시간당 최저 $0.0306입니다.
- 다이아몬드 고객에 대한 최대 50% 할인 할인.
- 교사는 교육 가격을 사용할 수 있습니다 학생과 교육 기관.
안전한
- TPN 인증 공급 업체.
- ISO27001 준수
- 독점 프로토콜을 통한 안전한 데이터 전송.
- 은행 보안 수준 데이터 센터.
신뢰성
- 다수의 수상 경력이 있는 팀의 파트너.
- 수년간의 할리우드 수준의 제작 경험으로
- 연중 무휴 실시간 고객 관리 및 기술 지원.
- 고 가용성, 대기 불필요.
Maya 의 폭스 렌더팜 클라우드 렌더링 단계
렌더링을 완료하는 데 단 4스텝이 필요합니다.
스텝 1
가입
계정을 만들어주시면, $25의 무료 렌더 쿠폰을 환영 선물로 드립니다. 이 쿠폰을 이용하여 여러분의 창의적인 프로젝트에 저희 멋진 클라우드 렌더링 서비스를 이용해보세요.
스텝 2
프로젝트 업로드
Fox Renderfarm의 웹 버전에 로그인하여 프로젝트를 업로드해보세요.
스텝 3
렌더링
시스템이 자동으로 귀하의 프로젝트를 분석하고 렌더링합니다.
스텝 4
프로젝트 다운로드
간단한 클릭으로 렌더링된 프레임을 다운로드해보세요.
Maya 렌더 팜 사용 안내서
폭스 렌더팜 뉴스 센터
2025-01-14
11 Best Plugins for Unreal Engine in 2025
Creating stunning visuals and engrossing experiences has always been accomplished with Unreal Engine, the highly regarded game development platform. Even though Unreal Engine is an open-source platform, it is not a standalone tool. Its amazing power is largely derived from the fascinating realm of plugins. However, what are the top 11 Unreal Engine plugins for 2025 that might be quite helpful to you, and what are Unreal Engine plugins exactly? Continue reading to learn more about it in our most recent blog post!What is Unreal Engine?Unreal Engine, developed by Epic Games, is a robust real-time 3D creation platform. It was first created for video game production, but it has since developed into a flexible tool utilised in a variety of fields, such as virtual reality, architecture, film, and the automotive industry. Unreal Engine is well-known for its excellent visuals, realistic rendering, and strong performance.It can be used for a variety of applications, ranging from straightforward games to intricate simulations. It has an easy-to-use interface, animation, lighting, and physics tools, and a visual scripting framework called Blueprint. It is a well-liked option for developers and designers all around the world because of its open-source nature and large asset collection.Top Plugins for Unreal EngineMetaHumansImage Source: Epic GamesThe MetaHuman Creator from Epic Games transforms the process of creating lifelike human characters. This plugin, which offers a variety of customisable elements like facial structures, skin textures, and clothing, makes it simple for developers to create high-fidelity artificial humans. Character development is streamlined by the real-time modifications and smooth connection with Unreal Engine, making it accessible to both novices and seasoned pros.WorldscapeImage Source: iolaCorp StudioWithin Unreal Engine, Worldscape is a potent tool for creating vast landscapes and terrains. It gives users the opportunity to design intricate habitats with a variety of ecosystems and topographies. The procedural generation features of the plugin guarantee that every landscape is distinct, saving time and effort when creating intricate worlds from the ground up.Water PluginImage Source: Epic Games A reliable and adaptable way to create realistic water bodies is with the Unreal Engine Water Plugin. It has built-in support for underwater effects, adjustable water surfaces, and dynamic wave simulations. This free plugin is a favourite among game makers and simulation projects since it's perfect for creating lakes, rivers, and oceans. Its ability to work with other Unreal Engine tools guarantees smooth integration and improved ambient realism, providing breathtaking water graphics at no extra expense.Ultra Dynamic SkyImage Source: ultradynamicsky.comUltra Dynamic Sky makes it easier to create realistic weather and sky systems. You can modify the weather effects, volumetric clouds, and dynamic day-night cycles in this plugin to suit your project's requirements. The overall realism of sceneries is improved by its compatibility with other assets, such as MetaHumans and Megascans. DatasmithImage Source: Epic GamesImporting data into Unreal Engine from different 3D design programs is made easier with Datasmith. Because of its extensive file format support, intricate models and scenes may be transmitted with little to no loss of detail. For product design and architectural visualisation, where precision is crucial, this plugin is especially helpful.NiagaraImage Source: Epic GamesThe sophisticated visual effects component in Unreal Engine, Niagara, makes it possible to create complex particle effects. Niagara provides a node-based interface for creating visually appealing and performant real-time visual effects, ranging from fire and smoke to magical spells. Because of its adaptability, it can be used for a variety of purposes, such as virtual productions and games.Adobe Substance 3DImage Source: AdobeAdobe Substance 3D offers a set of tools for producing and applying textures and materials, and it interfaces well with Unreal Engine. This plugin improves the visual accuracy of 3D models and settings by enabling the creation of superior, real-time adjustable materials.Atoms CrowdImage Source: ToolchefsA flexible crowd simulation framework made to manage a lot of animated agents is called Atoms Crowd. It is perfect for situations needing realistic group dynamics, including stadiums or urban settings, because it can create complicated crowd behaviours when integrated with Unreal Engine. Rural AustraliaImage Source: Epic GamesA complete asset bundle for producing realistic Australian rural settings is provided with the Rural Australia plugin. Developers may easily create realistic outback environments with its assortment of plant, wildlife, and architectural models. This plugin is especially helpful for projects that want to document Australia's distinctive landscapes.EasyFog© William FaucherAdding atmospheric fog to Unreal Engine projects is made easier with EasyFog. It enhances visual storytelling by giving developers the ability to add depth and atmosphere to scenes through customisable parameters. Because of the plugin's intuitive interface, both novice and seasoned developers can produce expert-quality solutions without requiring a lot of tinkering.SpeedTreeImage Source: Unity Realistic trees and plants can be created with SpeedTree, an industry-standard vegetation modelling tool that works with Unreal Engine. It ensures that natural landscapes are varied and realistic by providing a library of customisable models and the opportunity to build their own flora. Seasonal fluctuations and procedural generation in SpeedTree provide outdoor scenes an additional degree of authenticity.To Conclude?With its unmatched creative flexibility, Unreal Engine remains a dominant force in 2025 throughout industries like gaming, filmmaking, and architectural visualisation. Whether you need realistic sky with Ultra Dynamic Sky, immersive water simulations with Oceanology, or advanced crowd animation with Atoms Crowd, these tools give creative solutions for a wide range of applications.Render farms have become essential tools for producers working on resource-intensive projects because they allow rendering to be accelerated without sacrificing quality. These methods allow you to save time and concentrate on innovation instead of waiting for renders to finish by dividing responsibilities among several computers. It's easier than ever to get started with cloud rendering services like Fox Renderfarm, which provides a $25 free render coupon for new users who want to optimize their Unreal Engine rendering productivity.
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2025-01-13
SIGGRAPH Aisa 2024 Insights from Cal Chiu, Student Volunteers Chair
In this insightful interview, we talked with Cal Chiu, the Student Volunteer Chair for SIGGRAPH Asia 2024. With a rich background in real-time graphics and a passion for the gaming industry, Cal shares his journey to becoming SIGGRAPH’s Student Volunteers Chair. He reflects on his experiences with SIGGRAPH, the challenges and rewards of leading the student volunteer program, and the vibrant community surrounding this renowned conference. Join Fox Renderfarm, a leading cloud rendering services provider and render farm in the industry, as we explore Cal’s perspective on the significance of SIGGRAPH in fostering connections and advancing careers in the CG industry. Image from Interview Video Introduction1. Fox Renderfarm: Please briefly introduce yourself.Cal: Hi Fox Renderfarm! My name is Cal Chiu, and I have the great pleasure of being the Student Volunteer Chair for SIGGRAPH Asia 2024. Outside of the conference I work and specialize in real-time graphics. I've been working as an R&D engineer in graphics making game engines and graphics features for game software in Japan's game industry.2. Fox Renderfarm: How did you get involved with Siggraph Asia?Cal: It's actually a very interesting story! I’m originally from France but currently live and work in Japan. I came to Japan as part of a double degree program between my home university and a host university here. While researching my lab's activities, I kept seeing the term "SIGGRAPH" in my seniors' research papers. Initially unfamiliar with it, I started digging deeper and discovered SIGGRAPH Asia, which took place in Tokyo in 2018—what a coincidence since I was headed there!Poster © SIGGRAPH Asia 2018I immediately emailed my future supervisor to ask if I could apply to be a student volunteer at the conference. He encouraged me, noting his long-standing involvement in the community. I even met him just yesterday! This is how I got involved with SIGGRAPH through the Student Volunteer Program, and since then, I’ve attended almost every SIGGRAPH conference in both Asia and North America.3. Fox Renderfarm: How many times did you get involved with SIGGRAPH or SIGGRAPH Asia?Cal: It’s interesting to reflect on my journey! I started volunteering in 2018 at SIGGRAPH Asia, and in 2019, I participated in both conferences. Then, in 2020, the COVID-19 pandemic hit, and both conferences went online. I was involved with some of the logistics during that time. In 2021, the conferences were hybrid, and we gradually returned to in-person events. So, over the past six years, I've attended nearly two conferences each year, which brings me to almost a dozen events by the end of 2024!Exhibition Photo © SIGGRAPH Asia 20214. Fox Renderfarm: How did you like this year's conference?Cal: It’s been absolutely amazing! This year, the strong theme among the volunteers is "nostalgia" as many of us were here in 2018 for the first event at this venue. It’s been an emotional year for me, as it’s my first time returning to the same venue where I first volunteered, discovered SIGGRAPH, and was amazed by all the technology and CG-related content. Back then, I was just a student volunteer, and now, six years later, I’ve become an industry professional and have the great pleasure of serving as the Student Volunteers Chair. It feels like a full-circle moment.Everyone is incredibly happy, and we’ve had an exceptional year, highlighted by the competitiveness of the program. We set a record for the total number of student volunteers on-site at the conference, which reflects our strong interest in hosting the event in Japan. The excitement is palpable, and everything has been going wonderfully so far!5. Fox Renderfarm: This is your first time being as Chair of Student Volunteer, is there any challenge that you faced?Cal: It’s always a challenge with many difficult aspects, but I truly enjoy it. The student volunteer program is demanding because it interacts with nearly every other program at the conference. We provide support for every venue and work closely with all the program chairs. This role requires significant time and skills, especially in managing people, since we’re all volunteers. It’s crucial to find the right balance to keep everyone engaged and motivated to give their best while ensuring we represent SIGGRAPH well to attendees. We strive to maintain professionalism and effective communication to serve attendees at our highest level.We actually work year-round on this program. For me, this effort has been ongoing since January, and it’s hard to believe that in just a couple of days, it will all be over. Time has flown by, and there has been so much involved. We provide accommodations for the volunteers and help them navigate Tokyo, especially since many are traveling abroad for the first time and attending a major professional event. It’s essential to create a safe and welcoming environment for them, so every detail in this regard is part of my job.6. Fox Renderfarm: How big is your team?Cal: For my team this year, we have accepted 200 student volunteers, along with a dedicated media crew called SV Productions, which consists of 10 members. Additionally, we have 18 team leaders responsible for training the student volunteers on-site and guiding them at each venue. My subcommittee, which has been working with me throughout the year to prepare the program, consists of eight people. In total, we have about 235 members involved. This year, we have around 190 student volunteers on-site at the conference, and including all the staff members, we total of 225. This is a record number of student volunteers at the conference in the history of SIGGRAPH Asia!Student Volunteers © SIGGRAPH Asia 20247. Fox Renderfarm: Could you share your background and experiences in the industry?Cal: After studying in Japan and graduating, I joined Capcom because of my passion for games. One of my favorite series is actually Monster Hunter, which I played while I was a student back in Europe. I was thrilled to join the engine team, working on RE ENGINE—the in-house game engine that Capcom uses to develop all of its games. I was part of the rendering team, focusing on character rendering, shaders, optimization, and performance checks. My role involved optimizing game performance and developing new features.Monster Hunter © CapcomFrom there, I transitioned to Unity in Japan, where I continue to work in the gaming industry. In my current position, I’m more client-facing, helping studios that use the Unity engine improve performance and enhance their games to reach a wider audience and achieve greater success. I collaborate with various partners and studios on code development and other projects. While I can’t disclose specific details about the projects I’m currently working on, it has been an exciting experience. This role keeps me closely connected to the SIGGRAPH community, which I really appreciate. I’ve noticed that there are many game-related sections at the conference, reflecting the strong job market in the gaming industry in Japan.8. Fox Renderfarm: If someone is new to SIGGRAPH, what advice do you have for volunteering or getting involved with the conference?Cal: I understand that it can be a bit overwhelming, especially with so much happening and so many programs available this year. As you mentioned, we have a games program, which I personally find very exciting. If you’re a student, my first piece of advice is to apply for the Student Volunteer Program. We offer numerous perks, including one-on-one reviews with industry professionals to help kickstart your career.It’s important to check the schedule on our website, where you’ll find links to apply and all the necessary details. This program is a fantastic opportunity to connect with the broader SIGGRAPH community. I see the Student Volunteer Program as a gateway into the expansive SIGGRAPH network. Events and activities take place not only during the conferences in Asia and America but also throughout the year in various local chapters.Instead of feeling lost in the sea of information, one of the easiest ways to get involved is through the volunteer program. We guide you through the conference experience, and after your first event, you’ll become more familiar with the terminology and discussions. For instance, you might hear about the (CAF) Computer Animation Festival and other terms that may seem opaque at first, but volunteering will help clarify these concepts.Tomorrow, we have a luncheon sponsored by the Chapters Committee of SIGGRAPH, which covers both Asia and North America. This will be a great opportunity to learn how to become more involved. I encourage you to explore the program and check if there’s a local chapter near you. SIGGRAPH has a global presence, and we welcome volunteers from all over the world each year at the conference. Even if you can’t attend the conference in person, you can still connect with local chapters in your city or university. They have valuable information to help you get started.Chapters Committee © ACM SIGGRAPH9. Fox Renderfarm: What is your favorite part of SIGGRAPH Asia this year?Cal: This year, choosing a favorite part is quite difficult! I’m really looking forward to the reception, for instance, as it brings back fond memories of students discovering the professional world and networking with industry leaders we admire. Attending that event has created lasting memories for me.From a program perspective, as an R&D researcher and engineer, I’m excited about the content itself. Every year, I review the papers and participate in peer reviews. However, this year has been so focused on preparing for the student volunteers that I haven’t had much time to dive into the papers yet. There’s so much exciting content, and I can’t wait to take a little break next week and start reading through it. My passion for computer graphics research drives my excitement, and I’m eager to explore all the content I’ve been looking forward to!
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2025-01-10
Everything You Should Know About 3D Digital Art
Nowadays, innovative tech has transformed the way art is created and experienced to offer endless possibilities for artistic expression. 3D digital art has revolutionized design, entertainment, and animation to provide new creative options. Using specialized apps, artists can create three-dimensional models, textures, and animations that appear lifelike and immersive. This art form combines technical precision with artistic creativity, allowing creators to push the boundaries of imagination. The article explores the essentials of 3D digital art, its applications, and working. Read on to understand its fundamentals to open new creative expression and innovation avenues.Part 1. What Is a 3D Digital Art?It involves crafting visual imagery using dedicated tools designed to generate three-dimensional effects. Unlike traditional flat art, 3D computer art lets creators build and interact with objects in a virtual space. Furthermore, this process requires advanced software to shape, texture, and render objects. Doing so allows them to possess depth, volume, and a lifelike appearance.At its foundation, creating 3D digital artwork requires both technical expertise and a strong artistic perspective. Moreover, it spans various forms like static visuals and captivating animations of media. This approach is pivotal in industries from video game development and architectural design to animation and virtual reality. Through careful adjustments of elements like lighting, shadows, and textures, artists can craft strikingly immersive and incredibly realistic visuals. Part 2. What Is 3D Digital Art Used for Now?As it continues to evolve, its applications have expanded far beyond traditional media. Today, 3D computer art is used in various sectors to enhance visual storytelling and design. Summarized below are some of the most prominent use cases of this art form across different industries:1. Video Game DevelopmentFew industries utilize 3D digital art as extensively as the gaming field. It helps in each aspect, from creating characters and environments to interactive elements that enhance gameplay. The realism and detail achieved in 3D art help bring virtual worlds to life, offering gamers an immersive experience.2. Animation and FilmIt plays a crucial role in 3D animation in the film industry, particularly in creating CGI. Animated movies, special effects, and visual storytelling rely on 3D models and animations. This technique helps to produce realistic scenes, fantasy worlds, and compelling characters.3. Architecture and Product DesignNowadays, its increased use in architecture and product design allows visualizing structures and products before they are made. Through 3D modeling, designers can accurately represent buildings or prototypes, facilitating improved planning and client presentations.4. Virtual Reality and Augmented Reality3D digital art is essential for creating immersive environments in VR and AR. Artists design virtual spaces, objects, and interactive experiences that users can engage in. Doing so offers new ways to explore and interact with content through VR headsets or AR applications.5. Advertising and Marketing3D digital artwork creates attention-grabbing visuals and animations for commercials and campaigns in this field. Companies use three-dimensional forms to showcase their products dynamically to make them more appealing and engaging to consumers.Part 3. Popular Tools for 3D Digital Design TodayA wide range of options has emerged to support this tech, each designed for different needs and user levels. They enable artists and designers to create, model, and render three-dimensional forms with incredible precision and flexibility. Explored below are some of the most popular options used for the art of 3D computer animation and effects:1. BlenderIts powerful features and dynamic design have made this open-source giant a top-tiered choice. Blender provides a comprehensive suite of tools, from modeling and sculpting to animation and rendering. Professionals and hobbyists can quickly achieve their goals with these advanced free functions. Plus, robust community support and frequent updates make it a top choice for 3D artwork.2. MayaA professional 3D application from Autodesk, Maya is widely used in the entertainment industry. It is famous for character modeling, animation, and visual effects. It is known for its advanced features, such as detailed rigging tools, complex simulations, and realistic 3D digital art rendering capabilities. The tool is also frequently used by studios working on animated films, games, and television shows.3. 3ds Max3ds Max is another versatile 3D software created by Autodesk that is favored by designers and architects. It excels in 3D modeling, animation, and rendering for all fields. That makes 3ds Max ideal for architectural visualization, game design, and motion graphics. Its dynamic approach and powerful tools make it a go-to solution for professionals in design and visualization.4. SketchUpPrimarily used in architecture and interior design, this software offers user-oriented 3D modeling. Known for its simplicity, SketchUp allows users to create three-dimensional forms for different structures. Although less complex than other professional tools, it is still highly effective for creating detailed and accurate 3D art computer generated models.Part 4. How To Make a 3D Digital Art?Making this concept a reality involves a series of steps transforming an idea into a fully realized three-dimensional model. Each stage requires careful attention to detail and a solid understanding of 3D design tools, from basic sketches to advanced rendering. Detailed below is the general 3D digital painting process, providing an overview of the essential steps involved:1. Conceptualization and PlanningBrainstorming and planning your project is the first step in creating 3D digital art. A clear vision is essential when working on a character, environment, or object. This phase involves sketching ideas, defining the purpose of the artwork, and deciding on the artistic style and features you want to include.2. ModelingIt is the process of creating the 3D structure of your artwork. Artists can build a model from scratch using specialized software such as Blender or Maya by shaping vertices, edges, and faces into the desired form. Different types of modeling techniques, including polygonal modeling, NURBS modeling, and sculpting, are each suited to different objects.3. TexturingWhen the model is complete, simply add textures and materials to give it realism or a desired artistic style. Plus, it involves applying images or procedural textures to the 3D model's surface. This process also includes adjusting properties like color, reflectivity, and roughness. This step is crucial in creating depth and detail within the artwork.4. Lighting and ShadingThis part is about determining how a 3D model appears in the final render. Artists must set up lighting sources in the scene to simulate how light interacts with objects. Shading defines how light reflects off surfaces, creating effects like glossiness, transparency, and shadow depth. This step adds a layer of realism and mood to the artwork.5. RenderingFor the final step, you need to turn a 3D scene into a 2D image or animation. It involves calculating the effects of lighting, shading, and textures and generating the final visual output. Depending on the complexity of the scene and the settings chosen, rendering can take a considerable amount of time. The result is a polished, lifelike representation of the 3D model.Tip for 3D Digital Artists: Best Way To Improve Rendering EfficiencyRendering is critical in 3D digital art, often demanding substantial computational power and time. Utilizing a render farm service can be highly beneficial in expediting this process and overcoming local hardware limitations. These services leverage potent servers to handle complex rendering tasks, significantly reducing processing times and allowing artists to focus more on the creative aspects of their projects.Fox Renderfarm is a globally recognized cloud-based render farm service that caters to 3D digital painting artists. With a vast network of servers and support for a wide range of software, Fox Renderfarm enables users to render projects efficiently. Some of the essential aspects of using this service include: Global Accessibility: Fox Renderfarm's cloud rendering platform allows users to access rendering resources anywhere. The platform’s international reach ensures flexibility and convenience for artists.Scalability and Speed: Cloud-rendering infrastructure provides scalable rendering power, enabling users to accelerate rendering tasks with a vast network of servers. This allows for faster turnaround times, even on large, complex projects.Apps and Plugin Support: It supports various software and plugins, including industry-standard tools. The examples include 3ds Max, Maya, Blender, and V-Ray to ensure compatibility with multiple design workflows.Ease of Use: With this platform, rendering is simple, and projects run with minimal user input. Its user-centric design accommodates users of varying skill levels, from novice to professional.Security and Reliability: ISO 27001 certification ensures top-notch protection for all projects to put your mind at ease. Plus, industry-standard security protocols provide the service with data privacy and confidentiality.ConclusionIn summary, 3D digital art offers endless possibilities for creativity using various tools and techniques available to artists. Mastering the process of 3D creation is essential when you’re working on gaming, animation, or design projects. Therefore, Fox Renderfarm provides a reliable, scalable, and secure solution for efficient rendering. It enables artists to bring their visions to life faster without being hindered by local hardware limitations.
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