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Diwali Special Offer for Indian Users - Fox Renderfarm
Diwali Special Offer for Indian Users - Fox Renderfarm
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Diwali Special Offer for Indian Users - Fox Renderfarm
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Kinetic Rush Mastery: Aiman Samat's 'Mother' Conquers Pwnisher's Internet-Breaking 3D Challenge
2024-10-15
Kinetic Rush Mastery: Aiman Samat's 'Mother' Conquers Pwnisher's Internet-Breaking 3D Challenge
Aiman Samat, a Malaysian VFX artist based in Los Angeles, has recently made waves in the digital art community. His groundbreaking work, 'Mother,' secured him the top spot in Pwnisher's "Kinetic Rush" challenge, which is sponsored by Fox Renderfarm, a leading cloud rendering services provider and render farm in the industry. This powerful narrative of a mother's unwavering love and protection showcases Aiman's exceptional skills in 3D animation and visual storytelling.Join us as we dive into Aiman's creative world, discovering the inspiration behind his breathtaking work and the challenges he overcame to bring this powerful story to life.Fox Renderfarm: Hi, Aiman Samat! Thank you so much for accepting our interview! Could you please introduce yourself to our readers?Aiman Samat: Hello! I am Aiman Samat, I am from Malaysia and currently working as a VFX artist in Ingenuity Studios in L.A.Fox Renderfarm: It's incredible that your work won Kinetic Rush. Could you describe the piece that took home the top prize?Aiman Samat: Thank you! I still can't believe that I won, it is such an honor. My render essentially revolves around this 'mother' character chasing after her daughter who's being taken away by the military, which is why I titled it 'Mother'.Fox Renderfarm: How did you narrow down the broad theme of 'Kinetic Rush' to create the specific concept of 'Mother'? What was the initial spark that inspired this piece?Aiman Samat: When I first saw the template I was really thinking about what motivation the character could be running from point A to point B and I can't think of a better motivation then a mom trying to protect her daughter so everything stems from there.Fox Renderfarm: How did your creative process for 'Mother' differ from your other works? Do you have a standard working pipeline?Aiman Samat: I think I did 'Mother' differently than my other renders because of the time constraints that I had during the challenge month.© Aiman SamatUsually, I would spend some time gathering references, animating a previs until I get all the movements and environment blocking right, spending some time modeling and structuring an environment, and collaborating with my partner who is an amazing animator to work on the animation together, additionally collaborate with my roommate for simulation in Houdini as well.© Aiman SamatI will then render out 15 or more passes (AOVs, light trees, Depth map) in Multilayer EXR out of Blender, make proxies out of the passes, and composite in After Effects.© Aiman SamatFor 'Mother', however, I barely spent any time gathering references and blocking as the vision in my head was pretty clear for what I wanted to do, and because we are not allowed to collaborate with other artists for this competition I had to leave a lot of time for animating. That means I had to scour environmental assets that were close to what I had in mind. I also tried nailing the look in Blender as much as I could so I only had to render out 2 or 3 passes in PNG so I don't need to spend much time compositing.Fox Renderfarm: The hospital setting with armed guards is quite striking. How did you go about creating this environment, and what were the key elements you wanted to highlight?© Aiman SamatAiman Samat: The majority of the environment is a game asset from Unreal which I rearranged to fit the scene that I wanted. The main thing was that the environment was split into three different 'rooms'. One that is the biggest and in Z depth, one that is the medium-sized room with stairs that play with the Y axis, and the final tight corridor at the end when the climax happens (the reveal of the daughter)Fox Renderfarm: What were the most challenging aspects of animating the mother's sprint and the interaction with the soldiers? How did you ensure the movements were realistic?Aiman Samat: I think the most challenging aspect is trying to respect the rules of the competition while creating chaos as much as possible. The rule was that the starting and ending points of the main character had to begin and end at the same spot so I had to work around that.I wish I had the time to shoot a reference but for this, I just showed a bunch of people that I trusted to point out parts of the animation that did not feel realistic to them throughout the whole process.I think because the character is sort of portrayed as super-powered and “crazy”, I had the liberty to exaggerate her movements a little bit.Fox Renderfarm: What was your approach to the color palette in 'Mother'? How did the colors contribute to the overall tone and emotion of the piece?Arrival © Paramount PicturesAiman Samat: I was really inspired by the cinematography of “Arrival”, where everything is enveloped by darkness, but it's also lit clinically at times with an added cool tone on top. I purposely have the scene start cool and then gradually get warmer to orange as we see her child convey literal “warmth”.Fox Renderfarm: Have you had any experience with Fox Renderfarm's cloud rendering services in the past? If you have, what is your opinion of our cloud rendering offerings? Aiman Samat: The first time I used Fox Renderfarm was for this render, and I promise I am not paid by Fox Renderfarm to say this, but they literally saved this project.I had only 2 days left to render before the due date and I did not have time to optimize the scene fully so it would take my PC an hour to render a frame (I am using RTX 3070) which obviously would not be enough time to submit. Luckily, Fox Renderfarm is one of the sponsors of the competition so I tried it out with the given coupon. It was frictionless to work with and customer service was really quick to respond whenever I needed to boost my render speed.Fox Renderfarm: Are there any other projects that you are currently working on that you would like to share with us?Aiman Samat: Currently professionally I am working on an exciting project that I can't talk about yet, but it has to do with comic/superhero IP. Personally, I have shot a live-action Hoka spec commercial that integrates real footage with 3D animation. Looking forward to releasing that soon!Fox Renderfarm: Lastly, what advice or tips would you give to aspiring 3D artists who are looking to participate in similar challenges?Aiman Samat: When I joined the render challenge for the first time, I had minimal 3D experience and never made a full scene by myself prior so I learned a bunch of new things for the first time. Rigging, material, smoke and fire simulation, cloth simulation, and so I stretched myself so thin that the work that I submitted was not polished enough.Second render challenge I was more prepared but I learned even more stuff that I never did and did not use my time wisely so I think my second render also became a rush job by the end.This is my third attempt at a render challenge and I only focused on my strength this time and came up with an idea that I like and I am proud of. Even if I didn't win or get in the top 100, I am still happy with the final result and that is what matters most. I guess in short, learn what you are good at, take advantage of your best skills and execute your vision as best as you can, the most important part is that you are proud of your accomplishment by the end.Thanks again to Aiman Samat for accepting our interview! Wishing new heights in you and your team's professional career!Aiman Samat’s social media:Instagram: https://www.instagram.com/aiman_samat/YouTube: www.youtube.com/filmjkk
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Create Magic on Screen: Join the ProductionCrate VFX Contest Now
2024-10-14
Create Magic on Screen: Join the ProductionCrate VFX Contest Now
Hey creators! We’re thrilled to announce a collaboration that’s about to elevate the world of visual effects. Fox Renderfarm is proud to sponsor the latest ProductionCrate VFX contest, a spectacular opportunity for you to showcase your imagination and skills!What’s the Buzz? This VFX contest is all about pushing boundaries and exploring the limitless possibilities of VFX. Whether you’re a seasoned professional or an enthusiastic beginner, this is your chance to shine! The theme is broad, giving you the freedom to let your creativity run wild.Why Participate?Showcase Your Talent: Get your work in front of industry professionals and peers.Win Amazing Prizes: In addition to the glory, there are fantastic prizes up for grabs, such as a one-year ProductionCrate Pro Membership and a $250 Render Coupon for Fox Renderfarm!Enhance Your Skills: Challenge yourself and take your VFX abilities to the next level.Network: Connect with other passionate creators and industry leaders.How to Get InvolvedVisit the ProductionCrate Contests Page and check out the detailed guidelines.Create your masterpiece using visual effects from ProductionCrate’s extensive library.Submit your entry by the deadline (October 31st 2024, 11:59 PM PST) and cross your fingers!Need Inspiration? Think big! Imagine epic space battles, magical realms, or futuristic cities. The only limit is your creativity. And remember, Fox Renderfarm is here to support you in bringing your vision to life.As one of the leading render farms that offer cloud rendering services, Fox Renderfarm provides top-notch cloud rendering solutions that empower creators worldwide. We’re passionate about supporting the artistic community and can’t wait to see the incredible entries in this 3D contest.
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From Physics to Pixels: Lasse's Journey into the World of 3D Art
2024-10-11
From Physics to Pixels: Lasse's Journey into the World of 3D Art
Meet Lasse, the Dutch physics student turned 3D art prodigy. Born out of boredom during the COVID-19 pandemic, Lasse's passion for digital creation has blossomed into a captivating exploration of extraterrestrial ecosystems. His recent entry in Pwnisher's "Kinetic Rush" challenge, which is sponsored by Fox Renderfarm, a leading cloud rendering services provider and render farm in the industry, is a mesmerizing tribute to the evolution of life on other planets, and has earned him a well-deserved spot among the top 100 artists. Join us as we delve into Lasse's creative process, discover his inspiration, and explore the fascinating world he's brought to life through 3D animation.Fox Renderfarm: Hi, Lasse! Thank you so much for accepting our interview! Could you please introduce yourself to our readers?Lasse: Sure! So I am Lasse, I live in the Netherlands and am currently studying applied physics. I started creating art with 3D software during the COVID-19 period as a cure for my boredom. Since then I mainly do some personal art projects just for fun.Fox Renderfarm: It's fantastic to see your work being recognized as one of the Top 100 in the Internet’s Largest 3D Challenge "Kinetic Rush"! Could you briefly introduce the work that you brought to the challenge?Lasse: Of course! For this challenge, I was inspired by nature and specifically, its evolution. The artwork is a tribute to my curiosity about how ecosystems could look like on other planets. I wanted to create something that still looks organic, but also alien in some form or way. The astronaut is supposed to portray the same feeling of curiosity and intrigue as I have. The final result is this render. Fox Renderfarm: How did you narrow down the broad theme of "Kinetic Rush" to create the specific concept of your work? What was the initial spark that inspired this piece?© LasseLasse: When I heard the theme was "Kinetic Rush", I first thought of a whole lot of scenarios where a character would do some sort of parkour or movement to escape some pursuer or danger. However, I realized that that is obviously the first thing most people think about when first hearing about the challenge. I wanted to try something different, a different motive, as a means to stand out. Thus the idea was born that my render should not intrinsically be about the movement of the character, but about the movement of the environment and ecosystem.Fox Renderfarm: How did your creative process for your work differ from your other works? Do you have a standard working pipeline? Figure 1 © LasseFigure 2 © LasseLasse: The style I used for this artwork is a variation of what I normally do for my artwork. I always start with a block out (see Figures 1 and 2) to see if my idea works, along with some sketches on paper to further solidify some ideas that are floating around in my head. Then I start replacing the placeholder models for more detailed models, all while also texturing everything on the go. When deciding on colors and lighting I keep myself from sticking to one idea, so I usually try different palettes when building a scene. I almost always seem to go back and change some colors later on (see Figure 3, where one of the color variations is shown).Figure 3 © LasseFox Renderfarm: Were there any specific artistic choices or animation techniques that you experimented with or innovated for this project?Behind the Scene © LasseLasse: My style usually consists of simple shapes and cell-shaded objects that have very saturated colors. This time I went and added an extra layer of detail by drawing slim lines on top of all the objects that are meant to express the texture of that surface. This was a long and tedious task, but in my opinion, it really helped elevate the artwork and it gives the artwork more character.Fox Renderfarm: What were some of the biggest challenges you encountered during the production of your work and how did you overcome them?Lasse: I had a lot of trouble with time for this artwork, as the challenges usually have a tight schedule. When going for a stylistic render like mine, basically all assets, textures and animations have to be made from scratch, which takes a lot of time. So my biggest struggle was making a decently finished artwork, while also deciding which parts of my idea I needed to leave out of the final render.Fox Renderfarm: What was your approach to the color palette in your work? How did the colors contribute to the overall tone and emotion of the piece?© LasseLasse: As I mentioned before I tend to change the colors a lot every time I work further on a project. I basically just throw some random colors at a wall and see what sticks. The colors in this piece are lively and bright to support the idea that the environment is a thriving ecosystem. I also wanted the render to have a light atmosphere, so that is why the scene is bright.© LasseFox Renderfarm: Are there specific natural elements or artists that consistently inspire your work? How do these influences manifest in your creations?Lasse: I take inspiration from various animated media, such as movies, random YouTube videos, or anime. They help me understand better what is possible when going for a stylistic artwork and also help me decide on the coloring. I don’t really have one artist that I follow that constantly inspires me, it could be anything from an Instagram post to some street art in my city that will eventually lead to me getting some new ideas.Fox Renderfarm: Have you had any experience with Fox Renderfarm's cloud rendering services in the past? If you have, what is your opinion of our cloud rendering offerings? Lasse: I don’t have any experience. The main reason I shifted to a stylistic art style is that those art styles take a lot less time to render, so my low-end PC can still handle rendering animations. If I had access to a service like Fox Renderfarm, it could be possible that my art would have looked very different from what it is now, as I would not have been bound by the limitations of my setup.Fox Renderfarm: Lastly, what advice or tips would you give to aspiring 3D artists who are looking to participate in similar challenges?Lasse: I would really advise you to just start creating. Even if you think you are not good enough to make a render that is worthy of submitting to such a challenge, having a clear goal and timeframe because of a challenge really helps. It gave me a lot of motivation, and every time I participated I gained a lot of skills and insights. When I started doing 3d I would have never thought that I would end up in the top 100 of such a challenge, but here I am now.Thanks again to Lasse for accepting our interview! Wishing new heights in you and your team’s professional career!Lasse’s social media:Instagram: https://www.instagram.com/blend_inator/
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