Unreal Engine Web Submission
There are two types of web submissions for Unreal Engine:
1. Sequence rendering;
2. Movie Render Queue.
In the following sections, we will provide a detailed description of each of these steps. Includes video tutorials and text description tutorials.
Video for Unreal Engine submission
Sequence rendering
Step1:Complete the setup in Unreal Engine
1.Save level sequence
After modifying the sequence, remember to save it.
2.Set rendering parameters
Step2:Upload
1. When uploading files, upload the entire project folder instead of just uploading the .uproject file.
2. When uploading, select the automatic creation path to keep the file path in the cloud consistent with the local one.
Step3:Submit
1. Enter the submission section, select the software that your rendering files belong to, then choose the rendering files, and click "Continue."
2. Proceed with software configuration. Click "Add Config" to add software and plugin configurations. In the configuration box, set up Config name, Render OS, Software, and Plug-in. If the required plugin information is not found, you can provide feedback to customer service for addition. After the settings are completed, click "Confirm"
3.After configuring the render software, Select the rendering mode [Movie Scene Capture (Legacy)],click "Go analysis".
Step4:Set the map and sequence
1.After the analysis is completed, we click Next to set the map and sequence we want to render;
2.After the settings are completed, click”Submit to render“.
Step5:Rendering and download
1. During the rendering process, you can click on jobs to view rendering details;
2. After rendering is completed, click "Output File" to select files for download. Alternatively, you can go back to the Assets page, click "Output," and choose files for download.
Movie Render Queue Rendering
Step1:Complete the setup in Unreal Engine
1.Load the movie render queue plugin.
2.Changing Render Settings
3.Create a job, set the sequence and map, and change the rendering settings.
4.Save Render Settings.
5.Saving movie render queue assets.
6.Save All Changes.
Step2:Upload
1. When uploading files, upload the entire project folder instead of just uploading the .uproject file.
2. When uploading, select the automatic creation path to keep the file path in the cloud consistent with the local one.
Step3:Submit
1. Enter the submission section, select the software that your rendering files belong to, then choose the rendering files, and click "Continue."
2. Proceed with software configuration. Click "Add Config" to add software and plugin configurations. In the configuration box, set up Config name, Render OS, Software, and Plug-in. If the required plugin information is not found, you can provide feedback to customer service for addition. After the settings are completed, click "Confirm"
3.After configuring the render software, Select the rendering mode [Movie Render Queue],click "Go analysis".
Step4:Set the Movie Render Queue
1. In the whole process of analysis, you can click on the project to view analysis details;
2. Upon completion of analysis, if there are no errors or warnings, click "Continue" to proceed with rendering. If a warning appears, you can also ignore them, then click "Continue." For specific analysis errors and warnings, please refer to the Unreal Engine trouble shooting page;
3. After the analysis is complete, set the map and sequence we want to render.
4. Click "Submit to Render" to initiate rendering.
Step 4: Rendering and download
1. During the rendering process, you can click on jobs to view rendering details;
2. After rendering is completed, click "download" to select files for download. Alternatively, you can click "Output File" to select files for download.