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Blender Web Submission

Blender Web Submission

The web submission process for Blender primarily consists of four steps: 

     1. Upload;

     2. Submit;

     3. Analyze;

     4. Rendering and download.

In the following sections, we will provide a detailed description of each of these steps. Includes video tutorials and text description tutorials.

Video for Blender web submission

Step 1: Upload

1. Upon logging into the web interface, navigate to the Assets page, then download and install the transfer tool. Once the install is complete, click to launch the transfer tool. 

2.Before submitting a task on the web page, the scene asset files need to be packaged and uploaded to cloud storage. However, basic cache type asset files do not support packaging and uploading. 

For more details, please refer to the official documentation on the website:Data-Blocks - Blender 4.3 Manual

3. Select the checkbox labeled "Maintain the local directory structure when uploading." If selected, the cloud will replicate the local directory structure, ensuring consistency between the cloud and local storage paths. If unchecked, you'll need to create folders in the cloud before uploading files;

Comparison of local and cloud asset catalogs:

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4. Open the local folder containing your project files, select the project file you wish to render, and click "Upload." (Note: Before uploading, please ensure you have modified and saved your rendering settings within Blender.)

5. Click the submit icon to enter the submission section.

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Step 2: Submit

1. Enter the submission section, select the software  that your rendering files belong to, then choose the rendering files, and click "Continue."

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2. Proceed with software configuration. Click "Add Config" to add software and plugin configurations. In the configuration box, set up Config name, Render OS, Software, and Plug-in step by step. If the required plugin information is not found, you can provide feedback to customer service for addition. After the settings are completed, click "Save."
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3. After configuring the render software, click "Next." The files will be submitted and enter the analysis section.

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Step 3: Analyze

1. In the whole process of analysis, you can click on the project to view analysis details;

2. Upon completion of analysis, if there are no errors or warnings, click "Continue" to proceed with rendering. If a warning appears, you can also ignore them, then click "Continue." For specific analysis errors and warnings, please refer to the Blender trouble shooting page;

3. Set rendering parameters and then submit it for rendering.(Note: the actual rendering only starts at this job)The specific Settings are as follows:

Rendering Frames: input the range of frames you want to render.

Cycles Render Devices: Blender supports two different technologies to render on the GPU depending on the particular GPU manufacture.CUDA and Optix are supported for GPU rendering with NVIDIA graphics cards.CUDA requires graphics cards with compute capability 3.0 and higher.  CUDA GPU rendering is supported on Windows, macOS, and Linux.Optix requires Geforce or Quadro RTX graphics card with recent NVIDIA drivers, and is supported on Windows and Linux.

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Step 4: Rendering and download

1. During the rendering process, you can click on jobs to view rendering details;

2. After rendering is completed, click "download" to select files for download. Alternatively, you can click "Output File" to select files for download.

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