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3ds Max Analysis Warning 

10010: Warning of incompatible materials in the file

Phenomenon:

  1. Examples of incompatible materials/bitmap: materials: RaytraceMaterial, Autodesk_Material, Architectural, blend; bitmaps: Raytrace, FlatMirror, Reflect/Refract
  2. Impacts caused by incompatible materials on rendering: overlong rendering time; instable rendering with high failure rate and need to be re-submitted; frame stuttering; max crash during rendering.

Method:

Open the scene, find the incompatible materials and replace them with V-Ray compatible materials one by one, may use plugins to clean up the incompatible ones. (Note: there are potential risks of cleaning, shall validate the rendering effects after cleaning)

10011: FumeFX cache file missing

Phenomenon:

Fume Fx cache missing when exporting rendering output.

Methods:

  1. Modify the cache path to the E-Z disk letter path.
  2. Ensure a complete cache file is saved under the corresponding directory of the cloud disks E-Z.
  3. Submit it after confirmation.

maxwar 01 01

10012: File missing and output error

Phenomenon:

Bitmap missing or the corresponding path does not exist in max file.

maxwar 03 01

Methods:

  1. Open max file, input shortcut key “Shift + T” to find the missing bitmap.

maxwar 03 02

  1. Choose the missing bitmap, right click > Set Path...

maxwar 03 03

  1. Get the bitmap path in the pop-up window, click OK.

maxwar 03 04

  1. Save and resubmit it.

10013: Gamma error

Phenomenon:

After you modify related parameters of gamma in the following ways, the brightness of the rendering result will be processed and saved in some files that support this effect; if you save the image with the unsupported file format, you may not get the brightness that you want.

maxwar 04 01

maxwar 04 02

Correct effects

maxwar 4 03

Incorrect effects

maxwar 4 04

Method:

Formats commonly used and their ability to save gamma correction, select Yes opposite to the file type.

maxwar 4 05

10014: Warning of Add to current map

Phenomenon:

The rendering farm does not support Add to current map mode.

maxwar 05 01

Method:

Switch the mode from Multiframe incremental into incremental add to current map, save and submit it, as the following screenshot:

maxwar 05 02

10015: Warning of Multiframe incremental

Phenomenon:

The rendering farm does not support Multiframe incremental mode.

maxwar 06 01

Method:

Switch the mode from Multiframe incremental into incremental add to current map, after that, save and submit it:

maxwar 06 02

10016: Warning of Progressive path tracing

Phenomenon:

The render farm does not support Progressive path tracing light cache mode.

maxwar 07 01

Method:

switch Progressive path tracing into a Single frame or Fly-through, save and submit it:

maxwar 07 02

10017: Warning of V-Ray raw image file

Phenomenon:

In the V-Ray parameters panel, if you have ticked the option of Render to V-Ray raw image file under V-Ray::Frame buffer, it will not affect rendering; but if you have not set the output path and format, it may cause output error.

maxwar 08 01

 

Methods:

  1. Click Browse button, set the output path and format, save the file and submit it, as the following screenshots:

maxwar 08 02

maxwar 08 03

maxwar 08 04

  1. Untick Enable built-in frame buffer, save the file and submit it, as the following screenshots:

    maxwar 08 05

 

10018: Alembic cache missing

  1. Open the scene file to find Alembic node and abc cache path, ensure the cache file is saved in the corresponding path of the computer.
  2. Ensure that the file path in the resource manager is the same as the file path in the modification panel, and the cache path and cache name are not in Chinese.

10019: Krakatoa cache missing

  1. Open the scene file to find KrakatoaPRTLoader node, unfold the pull-down menu of ParticleFileLoader, double click the corresponding cache path such as “vr:particle_####.prt”, ensure the cache file is saved in pop-up file folder.
  2. Ensure that the file path in the resource manager is the same as the file path in the modification panel, and the cache path and cache name are not in Chinese.

10020: Xmesh cache missing

  1. Open the scene file to find XMeshLoader node, unfold the pull-down menu of Files, ensure there are cache files saved under the path of Render Sequence or Proxy Sequence.
  2. Ensure that the file path in the resource manager is the same as the file path in the modification panel, and the cache path and cache name are not in Chinese.

10021: Realflow cache missing

  1. Check if the plugin is configured correctly with the right version.

  2. Check whether the cache path is specified correctly. a. choose RFMeshLoader in the page of Select From Scene, click BIN Mesh sequence to specify the path for cache file. b. No Chinese character is allowed in the cache path.

    maxwar 12 01

    maxwar 12 02

10022: PhoenixFD cache missing

Methods:

  1. Check if the plugin is configured correctly with the right version.

  2. Check whether the cache path is specified correctly. a. choose phoenixFD in the page of Select From Scene, click Input-Cache path to be the specified path for cache file. b. No Chinese character is allowed in the cache path.

    maxwar 13 01

    maxwar 13 02

10023: Vrmap file missing

Phenomenon:

The irradiance file missing will cause the blackening of rendering effect and flickering animation.

maxwar 14 01

 

Methods:

  1. If you need to use a irradiance to render a file, then you need to find it in the source file and load it correctly, after that, save and submit the file as follows:

maxwar 14 02

maxwar 14 03

maxwar 14 04

  1. Load the missing irradiance in Render parameter setting in the client as follows:

fox max warn 10023 v4-005

10024: Vrlmap file missing

Phenomenon:

The irradiance file missing will cause the blackening of rendering effect and flickering animation or failed rendering.

maxwar 15 01

Methods 1:

If you need to use irradiance to render a file, then you need to find it in the source file and load it correctly, after that, save and submit the file as follows:

maxwar 15 02

maxwar 15 03

maxwar 15 04

Methods 2:

Load the missing irradiance in Render parameter setting in the client as follows:

fox max warn 10024 v4-005

  1. Please check whether the scene file has loaded the correct external reference, and the external reference file needs to be placed in the absolute path of E~Z.max warn 10025 v1-001max warn 10025 v1-002
  2. Click the Merge button to merge the external reference object into the scene, save the file and submit it for rendering.

max warn 10025 v1-003

10025: XRef Scene file missing

  1. Please check if the scene file is loaded with the correct external reference which needs to be saved in the absolute path of E~Z.

    maxwar 16 01

  2. Click Merge button, merge external reference objects to the scene, save the file and submit it for rendering.

maxwar 16 03

10026: XRef Objects file missing

Please merge the reference objects into the main scene.

maxwar 17 01

maxwar 17 02

maxwar 17 03

10027: Animation (rendering) file missing

Phenomenon:

The irradiance file missing will cause the blackening of rendering effect and flickering animation or failed rendering.

maxwar 18 01

Methods:

  1. If you need to use irradiance to render a file, you need to find it in the source file and load it correctly, after that, save and submit the file as follows:

    maxwar 18 02

    maxwar 18 03

    maxwar 18 04

  2. Ignore the prompt, load the missing irradiance in Render parameter setting in the client as follows:

fox max warn 10027 v4-005

10028: VDB cache file missing

A new particle cache port VRay Volume Grid is added after Vray3.20 to support OpenVDB (.vdb), Field3D (.f3d) or PhoenixFD (.aur). The default name in max is: VRayVolumeGrid*, cache path uses E ~ Z disk letters such as: E:\project\files.

maxwar 19 01

 

15016: Warning of same name channels

  1. Locate the channel of same name files.

maxwar 20 01

  1. Modify the names of different channels.

maxwar 20 02

15023: Same name textures exist or textures path doesn’t exist

  1. Open 3ds Max software, type shortcut key “Shift+T” to open resource manager and then find the same name elements.
  2. Right-click the same name textures to set the path into same one (if textures have same name but different contents, then change the name of elements in advance).

15033: Anima library path tutorial for desktop client

1. Enter Setting in Desktop client;

2. Select General;

3. Open Custom Parameter Setting - environment variable;

4. Set anima library paths, please segregate multiple paths using “;”, for example: -anima_lib:D:\anima\Purchases\models;D:\anima\Purchases\streams;D:\anima\Purchases\clips;C:\Program Files\AXYZ design\anima\data\libraries\models
10533

 

15043: anima customization tutorial for web portal

1. Please manually upload anima project file (the entire project directory) to the platform, make sure the file path on platform is the same as the file path on local machine. (Network path is not supported)

路径1

路径2

2. Please manually upload required anima assets (could only upload assets that are not included in the standard anima assets library) to a certain location on the platform and share the location with us, for example:

路径3

Then Fox TD will customize the assets for customer.

P.S.

1. The anima project file that is used by the scene should be uploaded to the exact same path on platform as local path. (please don’t use network path, if so kindly change it to local path).

2. Once the uploading of anima assets is done, please inform TD the assets location.

Business Consulting

Global Agent Contact: Gordon Shaw

Email: gordon@foxrenderfarm.com

Marketing Contact: Rachel Chen

Email: rachel@foxrenderfarm.com

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