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SupportRendering Tutorial3ds Max
3ds Max Web Submission

3ds Max Web Submission

The web submission process for 3ds Max primarily consists of four steps:

     1. Upload;

     2. Submit;

     3. Analyze;

     4. Rendering and download.

In the following sections, we will provide a detailed description of each of these steps. Includes video tutorials and text description tutorials.

Video for 3ds Max web submission

Step 1: Upload

1. Logging into the web interface, navigate to the Assets page, then download and install the transfer tool. Once the install is complete, click to launch the transfer tool. 

2. Select the checkbox labeled "Maintain the local directory structure when uploading." If selected, the cloud will replicate the local directory structure, ensuring consistency between the cloud and local storage paths. If unchecked, you'll need to create folders in the cloud before uploading files;

3. Open the local folder containing your project files, select the project file you want to render, and click "Upload." (Note: Before uploading, please ensure you have modified and saved your rendering settings within 3ds Max.)

Comparison of local and cloud asset catalogs:

image

4. Click the submit icon to enter the submission section.

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Step 2: Submit

1. Enter the submission section, select the software  that your rendering files belong to, then choose the rendering files, and click "Continue." 

2. Proceed with software configuration. Click "Add Config" to add software and plugin configurations. In the configuration box, set up Config name, Render OS, Software, and Plug-in step by step. If the required plugin information is not found, you can provide feedback to customer service for addition. After the settings are completed, click "Save."

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3. After configuring the render software, click "Next." The files will be submitted and enter the analysis section.

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Step 3: Analyze

1. In the whole process of analysis, you can click on the project to view analysis details;

2. Upon completion of analysis, if there are no errors or warnings, click "Continue" to proceed with rendering. If a warning appears, you can also ignore them, then click "Continue." For specific analysis errors and warnings, please refer to the 3ds Max trouble shooting page;

3. Set rendering parameter. The specific Settings are as follows:

Cameras: camera numbers determine how many cameras to be rendered, camera names determine which cameras to be rendered.

Frames: input the range of frames you want to render.

Output name: customize the name of the output files.

Output type: choose the desired output type, including: .tga/.tif/.Jpg/.png/.rla/.rpf/.exr.

Element type: choose the desired element type, including: .tga/.tif/.Jpg/.png/.rla/.rpf/.exr.

Elements active: enable or disable Elements active, by default it is enabled.

Lock aspect: enable or disable lock aspect, by default it is enabled.

Width/height: customize width and height.

V-Ray setting: When V-Ray plugin is configured, enabling the V-Ray switch allows you to set up V-Ray for the selected camera. Different cameras support different settings. You can also synchronize the V-Ray settings from one camera to others. (Note: when selecting photon mode and secondary texture, these configurations cannot be synchronized to other cameras.)

4. Click "Submit to Render" to initiate rendering.

Step 4: Rendering and download

1. During the rendering process, you can click on jobs to view rendering details;

2. After rendering is completed, click "Output File" to select files for download. Alternatively, you can go back to the Assets page, click "Output," and choose files for download.

image

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