How Does Maya Make Arnold Render Transparent Textures (Tutorial Step by Step)
In the Maya production scene, it is more common to use transparent maps, such as leaf, generally do not specifically engrave the leaf model when making the leaf model, but through the texture, a patch can be saved. Model engraving time, because making in large scenes is very time consuming, and small places such as leaf do not take too much time to process.
The best CPU & GPU cloud rendering service provider, Fox Renderfarm, will tell you how does Maya make Arnold render transparent textures step by step.
Maya Render Transparent Background With Arnold Step by Step
Step 1. Create a patch in the scene.
Step 2. Create a camera and lights, then we directly render with arnold in a gray patch.
Step 3. We went to find a texture of the leaf, down from the Internet, there is no alpha, we posted to try, we create an aiStandardSurface1 shader ball.
Step 4. We put our leaf texcure on the color and give this shader to our face.
Step 5. Now, rendering work as below, we put a thing under the patch to facilitate observation.
Step 6. Then consider how to remove the extra white next to the leaf, we need to deal with transparency in this parameter we can paste a black and white textures, black is no data information, that is, the value is 0, pure white is 1, so you can make the texture transparent, and then we will process the image of our leaf, make the thing you don’t need black, and make the one you need into white.
In the nuke inside, here you need to pay attention to the difference, the lower version is processed in semi-transparent like the Transmission deal with Weight in pictrue.
Step 7. We put the processed image in the opacity channel. Now we have the Maya leaf, and there are no edges in Maya.
Conclusion
By now you should know how does Maya make Arnold render transparent textures. You may also be wondering how to set up a Maya render farm. Or you can use an existing render farm such as Fox Renderfarm, which supports both CPU & GPU rendering.
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