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How to Make Pipe Models Quickly in Cinema 4D

How to Make Pipe Models Quickly in Cinema 4D

The best cloud rendering services provider and CPU & GPU render farm, Fox Renderfarm will share with you a tutorial about how to make pipe models quickly in Cinema 4D.

How to Control the Axis

We can revolve any project by tilting the Axis Center. Projects can be zoomed and tilted after setting the Axie Center. And by pressing Ctrl in the spline mode, we can generate plenty of poly.

How to Make Pipe Models Quickly in Cinema 4D

How to Control the Amount

When making points, spines and polygons, we can change the amount by pressing Shift. We can also alter the amount in the Modeling Setting on the bottom right corner. This is going to be very useful when making animation and modeling.

How to Make Pipe Models Quickly in Cinema 4D

Modeling

Boolean and Object Modeling is the most frequently used tools to make the splines more organized and beautiful.

In general, when making regular models like pipes, there’s no need to make the whole model. We only need to find out all the symmetrical points and make all the symmetrical elements respectively. Then symmetrizing or radially distributing the elements will generate the whole model.

How to Make Pipe Models Quickly in Cinema 4D

How to Make a T-shaped Pipe

We are going to make a transversely zygomorphic T-shaped pipe. Actually, we just need to hollow a cylinder. So we can just make the upper part and symmetrize it, then we can get the cylinder.

Generate a cylinder, and adjust the subdivision. And set a circular spline in advance since we need it to assist us in the later modeling.

How to Make Pipe Models Quickly in Cinema 4D

Let's adjust the points in the right elevation. Align the points with the assisting circular spline. And adjust the splines and adjust the stretched poly on one surface.

How to Make Pipe Models Quickly in Cinema 4D

Add a Subdivision Surface and a Symmetry to the Cylinder, then we have the T-shaped pipe.

How to Make Pipe Models Quickly in Cinema 4D

By using the Loop Cut Tool can make the straight corners round and smooth.

How to Make Pipe Models Quickly in Cinema 4D

If we want to make an at-shaped pipe with a different diameter, we can make the assisting circular spline smaller, but it takes more subdivision surfaces to achieve this.

How to Make Pipe Models Quickly in Cinema 4D

Alternatively, we can make it by subdividing the points or using plugins with a hollowing function.

How to Make a Y-shaped Pipe

The Y-shaped pipe is a radial symmetric structure. We can divide it into 3 radial symmetric units. According to the structure, we need to make a structure with a 60° angle. By symmetrizing the radial symmetric structure, we can form a 360° closed structure.

First off, we need a basic cylinder. And I highly recommend you adjust the amount for a more convenient operation.

By changing the axis centre, make a round angle with the unit structure. The size depends on your needs, but the creative process is the same.

How to Make Pipe Models Quickly in Cinema 4D

After tilting, we need to adjust the points that deviate from the axis centre in order to make the seamless object after symmetrizing.

How to Make Pipe Models Quickly in Cinema 4D

Then we can symmetrize and adjust the unit radially to get the model we want. I used Radial Clone in this process.

Some Extension From the T-shaped and Y-shaped Pipe

After showing the creative methods of these 2 basic models, we can extend our methods into making pipes with 4 or 6 connectors. We can generate the basic structure with multiple symmetries and radial copies. Here are the basic structures of the multiple types of pipes. You can try to analyze the structure and model them if you are interested.

How to Make Pipe Models Quickly in Cinema 4D

How to Make Pipe Models Quickly in Cinema 4D

How to Make Pipe Models Quickly in Cinema 4D

How to Make Pipe Models Quickly in Cinema 4D

Summary

There’s never a one-step-for-all method to make models. Modeling takes effort to analyze and restructure. Here I provide a way to model, you can also use other tools according to your understanding of that tool.

It is well known that Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!

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Is There Any Good Service for Cinema 4D Cloud Rendering?
Is There Any Good Service for Cinema 4D Cloud Rendering?
Maxon's Cinema 4D is a powerful 3D computer animation, modeling, simulation and rendering software, and it is also widely considered to be one of the easiest 3D software to learn and use. The existence of Cinema 4D can be seen in the many works created by CG companies or artists. Cinema 4D also supports many renderers, such as Arnold, Redshift and Octane, which is a great help for its rendering.After making a scene or model in Cinema 4D, the last step of rendering sometimes takes a long time, and then your computer is also occupied with this work without being able to do anything else. The rendering speed depends on many factors, such as the amount of rendering work, camera, models, etc. So how to improve C4D rendering? As a leading C4D render farm and C4D cloud rendering service provider in the CG industry, Fox Renderfarm will introduce you some ways to speed up C4D rendering.How to Speed up C4D Rendering?1. Update your software and renderer to the latest version.2. Optimize the polygon mesh. For the far view you can reduce the number of unnecessary mesh faces.3. Optimize the objects or polygons in the scene as needed. Some places that the camera can't shoot, such as the reflection of lights, refraction, glossiness, etc., can be hidden or deleted.4. Reducing the rendering accuracy as needed can speed up the rendering speed.5. Use Cinema 4D cloud rendering service for batch rendering and speed up Cinema 4D rendering.There are many render farms that offer cloud rendering services for Cinema 4D, but here we introduce you Fox Renderfarm, which also supports renderers Arnold, Redshift and Octane.Advantages of Fox RenderfarmPowerful On-Demand RenderingMultiple Software & Plugins Supported: 3ds Max, Maya, Arnold, V-Ray, Redshift, etc.CPU & GPU Rendering Are Both AvailableSecure & Confidential: TPN-Accredited VendorOscar-Winning Entries Service Team24/7 Live Customer Care & Technical SupportMassive SSD Storage System to Solve the I/O BottleneckProgram to Help CG Students and Educators Realize DreamsLet's take a look at the tutorial for using C4D cloud rendering online.Step 1. Preparations for Cinema 4D web submission:1.1 Register to get an account with $25 free trial.1.2 Compare the local and could asset directories.Step 2. Cinema 4D web submission process (4 steps: submit > analyze > render > download):2.1 Click the “Submit” button on the left, select the software for submission > set a project path (Note: this project path contains all the materials used for the Max file) > select the document for rendering, after that, click “Continue”.2.2 Select software version and hardware configuration corresponding to the file (Note: selection of the rendering system), click "Go Analysis", and wait patiently for the analysis to complete.2.3 Click the job with “Analysis Done”, set render parameters and then submit it for rendering (Note: the actual rendering only starts at this job)2.4 On the rendering page, click the job > export the file > download.That is all about tutorial of Cinema 4D cloud rendering online. If you have anything else you don't understand, you can consult the customer service or your account manager, but remember to sign up to get an account, and the benefit for new users is a $25 free rendering voucher. If you are a student or educator, you can get a bigger discount, by checking out our GoCloud Program. Fox Renderfarm is always committed to providing better and more affordable cloud rendering services for everyone in the CG industry!
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The leading cloud rendering services provider and GPU &x26; CPU render farm, Fox Renderfarm will share with you a C4D tutorial. In this project, will learn how to use field forces to create a diamond dispersion effect with particle motion on the surface.I was looking for inspiration on the web when I overheard this dynamic effect and felt it looked good after rendering, so I wanted to replicate the effect using C4D:So today we'll use C4DR21's Field Forces to create this diamond dispersion effect with particles moving on the surface!Let's Start MakingIn C4D, first create a new sphere, segmentation can be appropriate to increase a little, type selection for Lcsahedron, Radius value slightly changed a little smaller:Add a Disolacer deformer to the sphere, add a noise wave to the shader, and the global scaling of the noise wave can be slightly larger to create this bumpy sphere effect:Then add a Subdivision Surface, Subdivision Editor and Subdivision Renderer under Object are set to 1:Next is a new feature of C4D R21, we add a Volume Builder to the object. 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It is well known that Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a render farm for C4D, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!BY:野鹿志
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How to Make a Core-shell Structure in Cinema 4D
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This tutorial is written by 3d Artist Yuan Liu. Now let’s introduce a modeling method for stacking model of small balls of any shape in C4D software.The specific modeling path is: modeling the shape of the target polygon→clone ball to fill the target polygon→dynamic collision to make it regular arrangement. 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Finally, render it to the image viewer and save it.If you want to add a layer of spherical shell to the outside, you only need to create a cut spherical shell according to the method in the first step, adjust it to a suitable size, add a subdivision surface, and give it a material. The color of the material can be adjusted by yourself.This kind of ball clone filling and rigid body collision method is used to make the stacking effect of the balls. It is suitable for any closed polygon model, but it is necessary to coordinate the relationship between the number and size of the balls and the size of the target polygon. The number of balls is too small. Too much is easy to cause lag. In addition, you can reduce the number of subdivisions of the ball as much as possible without affecting the rendering effect, so as to improve the calculation speed.
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2022-07-01
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