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How to Make a Beautiful Riverside Town in 3D

Today, the best cloud rendering services provider and render farm in the CG industry, Fox Renderfarm, organized this article for you to learn how to make a beautiful riverside town in 3D.

How to Make a Beautiful Riverside Town

I want to share with you the beautiful riverside town I made, and give you a detailed introduction to my production ideas, the software and design skills I used.

How to Make a Beautiful Riverside Town 1

Find Reference

How did I find my reference? Actually, when it comes to riverside towns, the scenery of many places in China can be used as a reference. Here I found a lot of references around Wuzhen, which impressed me the most. I found a lot of reference pictures on the Internet, and found a 1.5-hour video of walking around the city on a video website to take a screenshot from it.

How to Make a Beautiful Riverside Town 2

Styling

I first created the basic shape of each building in Blender, that is, the white film, and determined a series of settings such as camera position, focal length, aperture, etc.

How to Make a Beautiful Riverside Town 3

There are a lot of boards in this scene, which is too time-consuming and cumbersome to place alone, so I chose to use blueprints to control them, place resources along splines, and randomly select meshes, positions, rotations, and zooms, which can improve my work efficiency a lot. In the scene, wood walls, docks, pillars, obstacles, and roof supports can also be controlled in the same way.

How to Make a Beautiful Riverside Town 4

How to Make a Beautiful Riverside Town 5

How to Make a Beautiful Riverside Town 6

How to Make a Beautiful Riverside Town 7

Creating Template Assets

I made several attempts to create a plank asset for the project. Sculpt them in ZBrush, then topology them in Blender, use auto UV, and texture them in Substance 3D Painter with Smart Materials.

The dust above is crafted in the UE to make them look more random and reduce some repetition.

How to Make a Beautiful Riverside Town 8

How to Make a Beautiful Riverside Town 9

After that I created a second set of boards, which are just textured boxes to add variety to the scene and are not used in important places in the scene.

How to Make a Beautiful Riverside Town 10

Here are the main assets:

How to Make a Beautiful Riverside Town 11

The Roof

The roof takes up a large part of the scene, and most importantly, the composition of the scene. Even if the number is large, they all have to look rich and also adapt to complex shapes. First, I sculpted 3 tiles of different sizes in ZBrush and broke each of them a little. Based on these 6 tiles, I combined them into a 2x2m tileable mesh. For smaller buildings, this is pretty much all I use. For larger buildings, I just duplicate the mesh and twist it slightly.

The subsequent treatment is very similar to the wood treatment, so I won't go into too much detail here.

How to Make a Beautiful Riverside Town 12

How to Make a Beautiful Riverside Town 13

For the top of the roof, I looked at five sets of reference pictures of the roof and copied them. I made another asset pack that also included smaller props and poles for building and dock supports.

How to Make a Beautiful Riverside Town 14

Separate Assets

Once the planks and roof have been made, 90% of the scene can be built, and the rest can be done pretty fast, which is just regular PBR process.

How to Make a Beautiful Riverside Town 15

How to Make a Beautiful Riverside Town 16

After that, a simple simulation of the fabric is carried out, and then the texture is drawn. You can adjust the points according to the effect.

For the chimney, I used texture displacement. I downloaded the brick and pavement textures from Bridge, made a simple chimney shape from the concept, and applied the displacement to it. Before proceeding, I checked in the engine whether the proportions of the bricks looked right in the scene, and adjusted the UV in Blender if necessary. Once satisfied with the proportions, I apply the modifier and use the Scraper tool in Blender's Sculpture mode to remove jagged edges from the edges. If you find something missing, you can make it yourself or go to the asset mall to download it.

How to Make a Beautiful Riverside Town 17

Scene Construction

Then here comes the process of replacing the white film with assets. After the first material iteration, I found that many places were strange and unreasonable, so I made adjustments to some small places.

How to Make a Beautiful Riverside Town 18

How to Make a Beautiful Riverside Town 19

When making roofs, I found that straight roofs are not suitable for medium-sized buildings, so use splines to bend them. Pay special attention to turn off Nanite at this time, as it does not support any type of deformation. You can use some irregularly shaped objects to break its silhouette, but just to remember it should be reasonable in the scene.

How to Make a Beautiful Riverside Town 20

How to Make a Beautiful Riverside Town 21

Post Processing

The smoke effect is done with UE. Smoke from the chimney, made with Niagara, has the same settings for noise and fog, increases the initial speed of the wind, and expands with the life cycle, becoming more transparent from start to finish, with colors ranging from dark to light.

How to Make a Beautiful Riverside Town 22

How to Make a Beautiful Riverside Town 25

Water

Water is just a flat surface with a normal map on it, and its UV moves in two opposite directions on the map, creating the effect of water flowing.

How to Make a Beautiful Riverside Town 24

Then add the effect of ray tracing:

How to Make a Beautiful Riverside Town 23

That’s all! Fox Renderfarm hopes it will be of some help to you. As a powerful render farm, we are dedicated to providing cloud rendering services in the CG industry. If you are looking for a fast rendering solution for your 3D software, try Fox Renderfarm! We offer a free $25 trial for new users. Thanks for reading!

Author: Thepoly

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ZBrush Tutorial: A Sharing of 3D Stylized Cheongsam Women
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And the stylized character will first discard the irrelevant details.A little advice for beginners:If you want to exercise sensitivity to body type, then you can do a lot of body type generalization exercises at first, including various body types (fat, thin, women of various body proportions).Like the following figure: this combination of deformation through the simplest of spheres will maximize the removal of details, thus focusing all attention on the characteristics of the shape itself. Strengthening this exercise will quickly improve one's ability to capture the shape. 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How to grasp the overall rhythm? How to choose the detailed contrast of the specific partial rhythm under the overall rhythm is needed to be carefully examined.© Pierson PangAfter the model is almost done, you can directly use ZBrush to paint the vertex color to observe the character effect.Pierson has always felt that the white model does not represent the end of the high modeling stage. The top color is needed to judge the character's temperament, and painting the top color usually requires learning more about women's makeup. The choice of eye shadow type, the choice of lipstick number, what kind of character positioning and temperament they correspond to, are all very sophisticated and also exercise aesthetics. So you can observe more during your day. The aesthetics of a character's final effect is very important. The software and method skills are all auxiliary. The level of completion of the vertex color can be based on your own preferences, as long as you can roughly express the feeling of the character on the line, or to handle finely, as a base for post mapping.In ZBrush, you can use the skin material ball to observe the effect, as follows:© Pierson PangAfter the Tpose effect is determined, use ZBrush's Transpose Master to give the character a pose, but many people prefer to use DAZ to make it because it is more convenient. Transpose Master is more difficult to pose with, but can exercise dynamic anatomical ability.© Pierson PangPierson usually does not put too much effort into the practice of low-poly modeling and the process behind it, as long as it can express the effect he wants to achieve. Pierson used to paint the vertex color with ZBrush and import it into Blender to render the picture by using the vertex color with the material ball. 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For cycles users, you can use eevee to preview material effects before using cycles to render the final image to improve efficiency.Unlike cycles, eevee is not a ray tracing engine. It uses multiple algorithms via rasterization to estimate how the light acts with the object's material, while cycles is based on physical ray tracing to calculate the bounce of each ray. Although eevee is designed to use PBR shading materials, it is not perfect. Cycles renderer provides physically more accurate rendering, while Eevee uses rasterized rendering so it has significant limitations.Each of these two rendering methods has its own features and can be chosen according to your character rendering needs.You can read the official tutorials for details:https://docs.blender.org/manual/en/3.3/render/lights/light_object.htmlrenderer-settingsThere are also many Blender tutorials on YouTube, such as:https://www.youtube.com/c/DannyMac3dYou can check out more works of Pierson Pang at at his Artstation:https://www.artstation.com/piersonpangFox Renderfarm hopes it will be of some help to you. We are an excellent cloud rendering services provider in the CG world, so if you need to find a Blender render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!By Thepoly
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2022-10-27
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