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Using Octane for C4D to Make a Natural Scenes (1)

Using Octane for C4D to make a natural scenes

As the leading Cinema 4D render farm in the CG industry, Fox Renderfarm will always gather some tutorial about 3D software, renderers. In this article, we will teach you how to make a natural scene in Octane for C4D. In terms of scenes, there are many types, like sci-fi scenes, realistic natural scenes, cartoon scenes, and so on. Different scenarios have different ways of creating them.

We will use one of the production methods to explain the process and ideas of the creation of realistic natural scenes.

Using Octane for C4D to make a natural scenes

Realistic natural scene reference

Scene Construction

Taking the reference picture as an example, the scene ground is mainly divided into two materials, the middle is the road, and the two sides are the muddy mountains.

According to the reference picture, the middle ground is a long road, so first create a ground in the C4D according to the reference picture, then use an ‘Octane Daylight’ to properly adjust the angle of the light to simulate the sunset.

Using Octane for C4D to make a natural scenes(4)

Firstly, creating a standard shader to make the land, in the mountains you can turn off some unwanted reflections, just use diffuse reflection, then add color, AO, Normal map, and adjust the UV mapping.

Using Octane for C4D to make a natural scenes(5) Using Octane for C4D to make a natural scenes(6)

The next step is to add plants using Cinema 4D’s Forester Tree and modify the tree type in the Tree Library. Before the modification, you can look at the trees in the reference picture and modify the size, height, color of the leaves, length of the branches, etc. according to the reference trees. After modifying the parameters,

Using Octane for C4D to make a natural scenes(7)

Before using cloning, you need to make several different shapes of trees. Adjust the height and shape of the tree to use as a cloning template to avoid being too repetitive in the final use.

Using Octane for C4D to make a natural scenes(8)

Here we use the Octane’s Clone. First, create an ‘Octane Scatter_Tree’ group and drag the three trees you just made below the ‘Octane Scatter_Tree’. Then use ‘Octane Scatter’ to clone the tree onto the ground of the well-prepared land.

Changing the way of generated trees by Distribution to clone in the Surface.

Using Octane for C4D to make a natural scenes(9)

Add a layer of Noise in the Distribution under ‘’Octane Scatter to find the appropriate Noise type. Adjust the size of the tree and the direction of rotation.

Using Octane for C4D to make a natural scenes(10)

Now adjust the material of the leaf, first convert the material to the material of Octane, and then adjust. Copy a copy of Diffuse to the Transmission to increase the transparency of the leaves and look closer to the real feeling.

Using Octane for C4D to make a natural scenes(11)

Then adjust the trunk to achieve the final effect.

Using Octane for C4D to make a natural scenes(12)

Next, use Multiflora under Forester to select a suitable grass for adjustment.

Using Octane for C4D to make a natural scenes(14) Using Octane for C4D to make a natural scenes(1)

Use Multiflora to add some other plants.

Using Octane for C4D to make a natural scenes(15)

Continue to add other plants, adjust the size and position of the plants, make the grass look diverse, and adjust the plant material.

Using Octane for C4D to make a natural scenes(13)

The big environment has been built, and we will publish the part 2 next time.

Using-Octane-for-C4D-to-make-a-natural-scenes

Now follow the leading cloud rendering services provider, Fox Renderfarm to read the next part: Using Octane for C4D to make a natural scenes (2)

Article written by 3d artist Qixi.

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Octane For C4D Tutorial: How To Make A Strange Cube
Octane For C4D Tutorial: How To Make A Strange Cube
As the leading cloud rendering services provider and GPU &x26; CPU render farm, Fox Renderfarm is here to share with you a Octane for C4D tutotial.It is not difficult to make the above-mentioned block effect. It is mainly the application of the mixed material of Octane renderer. Let us look at how this strange cube is made. The main software that we use including Cinema 4D, Octane renderer and so on.Firstly, we should create a rounded cube, and a new clone of the cube.In this file, 15 copies are cloned in each axis, because the cube is 100 * 50 * 100 px, so the size is 1400 * 700 * 1400 px.On the premise of selecting the cloned object, create a new motion graphics-effects-simple effector, turn on the attenuation, the attenuation type is square, the attenuation is adjusted to 100%, then adjust the attenuation size, and then adjust the position of the Y-axis parameters. The feeling of layer by layer is coming out.The material of the ground material under the middle cube of the reference picture is different from the material of the scene. Here, a new plane is placed on top, and a new cube is placed again, placed in the middle, and the rounded corners are also given to a parameter.The model part has almost been created, and now you can start making the lighting part. Create a new HDR light for lighting.Firstly, create a new reflective material, modify its color, roughness and reflection intensity to adjust to the appropriate effect. Create a new transparent material, here modified the refractive index, the real effect may be seen when rendering, can be fine-tuned after rendering.Create a new hybrid material again, mix the transparent material and the reflective material, and add a noise map to select the type of noise as a unit, so that the texture will be displayed in the form of a square, then control the global zoom, brightness, contrast Wait to control the range of the display.Directly copy the noise map directly to the replacement channel, and the parameters of the replacement can also be adjusted.I feel that there should be another layer outside the cube, so I copied a cube and slightly enlarged it to give a transparent material. Temporarily hide the two cubes just now, and then create a smaller cube to create a glowing material.The scene material is a reflection material, where 3 stone texture maps are attached, and the texture can be modified to change the gamma value or intensity depending on the situation. Then the UV map is projected in a cube. The plane below the cube is also a reflective material, then a noise is added to properly adjust the roughness and the intensity of the reflection.Now set the output size, place the camera, then fill the light, change the color temperature, and if the cube reflects the light.The cube also needs to add some decorative spheres, create a new emitter and sphere, make the sphere a subset of the emitter, adjust the emitter parameters appropriately, and check the display object. Add the analog tag rigid body to the emitter, apply the inheritance tag to the subset, and select the individual elements. Add the analog tag collision body to the cloned object and the outermost glass cube. Click the play button and the ball will naturally fall on it.Now add a little depth of field, the effect is almost the same. That's all.Fox Renderfarm hopes it will be of some help to you. It is well known that Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!Reference Source: Https://www.bilibili.com/read/cv2176795?from=search
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Octane For C4D Tutorial - Making Forest Scene Model Light Rendering (2)
Octane For C4D Tutorial - Making Forest Scene Model Light Rendering (2)
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