Last week, Adobe announced a new open-source plugin architecture called the Substance 3D Connector in a livestream. This feature allows artists to easily send assets from its Substance 3D applications to DCC software such as Blender, 3ds Max, and Maya, eliminating the need to export and re-import a file when transferring data directly between applications.
During Adobe’s livestream demo, both a material and a 3D model were transferred from Substance 3D Sampler to Blender, and the material properties are shown to remain editable within Blender.
Image via Adobe
Adobe has currently conducted internal tests with Blender, 3ds Max, and Maya for their connector, and they hope to expand and support more DCC applications in the future. Cinema 4D, Unreal Engine, Katana, Omniverse etc. are some potential apps that Adobe considers.
Adobe plans to release the underlying library for the Connector and make the sample plugins available open-source early in the upcoming year. The release date has not been announced yet.
Watch the recap of the livestream:
Check out the official website.
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Source: Adobe