CHRISTMAS SUPER SALE
CHRISTMAS SUPER SALE
close

The Future of 3D Rendering is in the Cloud

Last edited on: 2024-09-10
Render Farm Tutorial
3D Rendering

 

Authored by Shaun Swanson

When we think of 3D animation, we imagine an artist sitting at a work station plugging away in software like 3DS Max or Cinema 4D. We think of pushing polygons around, adjusting UVs and key frames. We imagine the beautifully rendered final output. What we don't often think about is the hardware it takes to render our art.

Illustrators may get by rendering stills on their own workstation. But, rendering frames for animation requires multiple computers to get the job done in a timely manor. Traditionally, this meant companies would build and manager their own render farm. But having the power to render animations on-site comes with a considerable price. The more computers that have to be taken care of, the less time there is to spend on animation and other artistic tasks. If a render farm is large enough it will require hiring dedicated IT personnel.

Well-funded studios might buy brand-new machines to serve as render slaves. But, for smaller studios and freelancers, render farm are often built from machines too old to serve as workstations anymore. Trying to maintain state-of-the-art software on old machines is often challenging. Even when newer equipment is used, there is still a high energy cost associated with operating it. The electricity required by several processors cranking out frames non-stop will quickly become expensive. Not to mention, those machines get hot. Even a single rack of slaves will need some type of climate control.

These issues have made many animation companies see the benefits of rendering in the cloud. As high-speed internet access becomes available across the globe, moving large files online has become commonplace. You can upload a file to a render service that will take on the headaches for you. They monitor the system for crashes. They install updates and patches. They worry about energy costs. Plus, there is the speed advantage. Companies dedicated to rendering are able to devote more resources to their equipment. Their farm will have more nodes. Their hardware will be more up-to-date and faster.

The solution cloud rendering provides couldn't come fast enough. There seems no end to the increasing demands made on render hardware. Artists and directors are constantly pushing the limits of 3D animation. Scenes that may have been shot traditionally a few years ago are now created with computer graphics to give directors more control. With modern 3D software it's easier to meet those creative demands. Crashing waves in a fluid simulation, thousands of knights rushing towards the camera or millions of trees swaying in the wind might be cooked up on a single workstation. But, even as software improves, processing those complex scenes takes more power than ever before.

It's not only artistic demands from content creators putting render hardware through its paces. The viewing public has enjoyed huge improvements to display resolution in recent years. The definition of high-definition keeps expanding. What many consider full HD at 1920 x 1080 is old news. Many platforms now support 4K resolution at 4096 x 2160. In many cases, that's large enough for hi-res printing!

The public is also getting use to higher frame rates. For years, the industry standard for film has been 24 frames per second (fps). But, in 2012, Peter Jackson shot The Hobbit: An Unexpected Journey at 48 fps.

While some prefer the classic look of 24 fps film, animators have to prepare for higher frame rates becoming standard.

Everything is pointing towards cloud rendering becoming the norm. While studios can put up with the hassle of their own render farms, there is little need to when companies like Rayvision can do it better. Managing your own render farm could soon be as uncommon as hosting your own website. It's something that is simply better done by a dedicated company. Welcome to the age of cloud rendering.

About Author :

Shaun Swanson - who has fifteen years of experience in 3D rendering and graphic design. He has used several software packages and has a very broad knowledge of digital art ranging from entertainment to product design.

Latest News
What is AI Rendering? How AI is Revolutionizing 3D Animation Production
2024-12-11
What is AI Rendering? How AI is Revolutionizing 3D Animation Production
More
Fox Renderfarm Tells You: What is 3D Rendering
2024-04-23
Fox Renderfarm Tells You: What is 3D Rendering
More
Keywords
3D Art Competitions3D ToolTrailerFox Renderfarm PromotionCloud Rendering FarmAnnecy FestivalMILESTONESFox RenderfarmDesktop ClientBlenderBollywood filmsHum3D ContestNVIDIASilkroad Digital VisionMalaysian Animated FilmsIndiajoyArchitectural VisualizationCGarchitect Architectural 3DawardsBest cloud rendering servicesRender cloudVFXUpin & IpinGreen BookFox Renderfarm InterviewMission MangalKre8tif!Fox Renderfarm Mini ProgramCGCG Tech Summit Malaysiafilm workscloud renderingGolden Horse AwardShadowVFX BreakdownMorrigan FlebotteVWArtclub Annual *ContestAsswad Mouhamadanimation worksIMax StudioBoonie BearsRenderosityGary S. KennedyEvermotion Challenge 2018Brian BeaudryBobby BalaMohit SanchaniyaKatapix MediaFlying Car ProductionsRazerThe ShipmentFoxRenderfarmCG Tech SummitAlpacalypse ProductionshalloweenHum3d Survial Car ChallengeFederico CiuffoliniRalf SczepanIavor TrifonovClarisseCGTS MalaysiaIsotropixC4DTomasz BednarzV-RayCinema 4DMAXONsiggraph cafEvermotion challenge 2017CGTrader Space Competitionfilm of the yearLe Anh NhanPlanet UnknownFox Renderfarm 2017 AchievementsCSFFJulio Sotoboar 2017DeepUnreal Engine render farmChris SunGlass CageMaking Life of Bri' n Chrisanthem studiosThe RookiesPeter DraperMakuta VFXBaahubali 2CG CompetitionenchantedmobCG StudiosAcademy AwardsCGVrayweeklycgchallengeSketchUpsiggraph 2017Chris BuchalSIGGRAPH AsiaLightWaveIndigo RendererStop Motion AnimationV-Ray RTCPU RenderingNVIDIA IrayChaos GroupOctaneRenderRedshiftSTAR CORECICAFVRMr. HublotRibbitGPU RenderingLinuxMonkey IslandLuxRenderHPCRender FarmLife of BriWORLD LABMichael Wakelam3D RenderingOnline Render FarmAlibabaBaahubaliVAXMalaysia3D AnimationOscarSIGGRAPHCGTraderKunming Asia Animation ExhibitionEvermotionRenderMan
Christmas Super Sale 2024 - Fox Renderfarm
Categories
Fox Renderfarm InterviewFox Renderfarm NewsFox Renderfarm ProjectsCloud Rendering TutorialRender Farm TutorialCG ChallengesCG NewsTop NewsTrending
Recent News List
What is the Best 3D Texturing Software?
What is the Best 3D Texturing Software?
2024-12-12
What is AI Rendering? How AI is Revolutionizing 3D Animation Production
What is AI Rendering? How AI is Revolutionizing 3D Animation Production
2024-12-11
시그라프 아시아 2024, 3년 만에 도쿄로 돌아온다
시그라프 아시아 2024, 3년 만에 도쿄로 돌아온다
2024-12-10
Memorable Highlights from SIGGRAPH Asia 2024
Memorable Highlights from SIGGRAPH Asia 2024
2024-12-10
A Complete Tutorial of Making Venom Effect in Blender
A Complete Tutorial of Making Venom Effect in Blender
2024-12-09
Official Trailer for Disney's 'Snow White' is Out
Official Trailer for Disney's 'Snow White' is Out
2024-12-06
Top 10 Stop Motion Animation Films Recommended
Top 10 Stop Motion Animation Films Recommended
2024-12-05
Kinetic Rush Insights: Sam Denison’s Top 100 Experience
Kinetic Rush Insights: Sam Denison’s Top 100 Experience
2024-12-04
Top 10 Hot 3D Animation Movies Of 2024
Top 10 Hot 3D Animation Movies Of 2024
2024-12-03
Business Consulting

Global Agent Contact: Gordon Shaw

Email: gordon@foxrenderfarm.com

Marketing Contact: Rachel Chen

Email: rachel@foxrenderfarm.com

Message Us:
Newsletter
Keep up with our latest software updates, special offers and events!
Copyright © 2024 FoxRenderfarm.com. All Rights Reserved.